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Thread Statistics | Show CCP posts - 56 post(s) |

Vaerah Vahrokha
Vahrokh Consulting
5346
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Posted - 2014.04.15 21:17:00 -
[1] - Quote
Imiarr Timshae wrote:Tippia wrote:Imiarr Timshae wrote:Having just caught up I'd like to point out that the idea of congestion charges for my laboratories on my POS which I pay the fuel for is fuxking idiotic. Exactly to whom am I paying these fees - me? It's my POS. What benefits you more? GÇó Having, say, 30 slots per tower so you constantly have to keep 3 of them up just because there are occasional periods where you need 90 slots in total, orGǪ GÇó Having, say 1 tower that you can keep running constantly, where there is no maximum number of slots and where you can squeeze in all 90 jobs at once when you need to for a slight fee, but where your regular 30 jobs won't really cost anything? The annoying part about posting with you is that in every other thread I read with you in I say "Tippia is so right." I've literally been doing that for years.
Maybe you have been wrong in your beliefs for years?
Tippia is a posting machine made to self promote as The Prophet of Being Right. Of course (s)he chooses obvious arguments, usually agrees with the established groupthink (because doing so, won't go against smart and powerful opponents) and generally with the currently winning train of thought.
You have been used.
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Vaerah Vahrokha
Vahrokh Consulting
5346
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Posted - 2014.04.15 21:20:00 -
[2] - Quote
Mara Pahrdi wrote:gifter Penken wrote:The change is NOT going to have the intended consequenc (BPOs getting destroyed/captured in POS bash). It will just be a major pain in the rear to supply the BPCs that will be used for the actual construction.
This is the Bad Complexity that the dev blog mentions they want to get rid of. Instead, they create a basket load of it..
Yeah. That's my feeling too. The just replace on silly thing by another. But let's wait and see what the other dev blogs have to tell us.
No, you are both right.
It's now an established hi sec custom, to always go for the maximum AFK possibly coupled with the maximum safety.
The new changes impact on both, players will fear to lose the valuable BPOs so everything that has some value will be subject to a copy => produce process, adding 1 more step to the process.
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 21:38:00 -
[3] - Quote
Ranger 1 wrote:Vaerah Vahrokha wrote: The new changes impact on both, players will fear to lose the valuable BPOs so everything that has some value will be subject to a copy => produce process, adding 1 more step to the process.
Yes, you gain one step (if you chose to) to work from a POS, but will lose countless other steps and time sinks. We'll see what the other blogs hold, but I'm pretty confident the end result will be the ability to manage all of your research and production related jobs from where ever you happen to be, and with a minimum number of mouse clicks (read batches of jobs)... all of which start immediately without waiting for a slot to open.
My thought was focused on the quoted text talking about how the changes will basically push hi seccers into taking 1 step more. Nothing more, too little details know as of now to form a focused opinion. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 21:41:00 -
[4] - Quote
Marsha Mallow wrote: So are you, tbf - but both of you are quite nice so no need to get uppity about it :P One day, Trippia is going to drunkpost and cartwheel naked across the forums, just randomly making stuff up. Telling you.
In the meantime, it's entirely permissable to shuffle your feet and mutter "Whatever, mother". I bet even the devs do it.
I am not a compulsive poster nor I care for "likes" nor I go with the river flow. Actually you may easily verify I usually go completely contrarian. I do like to be right, but I am not into rethorics. English IS my third tongue to begin with, and I prefer the "I sit at the river shore and wait for the enemy corpse to pass" approach. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 21:46:00 -
[5] - Quote
Steve Ronuken wrote:In case people are interested, that's around 13400 new moons added to the pool of highsec anchorable moons (currently around 33000)
Hello, Steve, who I will vote for CSM.
I would not really make too many calculations over spare moons or similar, EvE has this excellent feature called (almost) "free market" that settles down these things. And ISK shall still be ridicolously easy to make to pay for added costs.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 21:53:00 -
[6] - Quote
Dinsdale Pirannha wrote: Or...as the next 4 dev blogs will reveal, this is just the first step in eviscerating high sec industry and null sec industry will be given even MORE advantages that make it impossible to run either a casual high sec indy corp or a large scale dedicated industrial corp.
I am not known to be a strenuous (sov) null sec supremacy "because it's Good" supporter. But give CCP some slack please.
The potential nerf to Supercaps Online(tm) is sublime and hi sec was a TERRIBLE mechanic to begin with, seeing it slowly phased out imo is a good idea, as long as there are new mechanics to allow the individuals to still afford playing this game.
Think about this: in the vituperated WoW, you are statistically LESS safe against ganking than in EvE's hi sec.
EvE is marketed as cold, harsh universe, if CCP makes it really so, they are just delivering what they have written on the tin. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 21:54:00 -
[7] - Quote
Steve Ronuken wrote:Vaerah Vahrokha wrote:Steve Ronuken wrote:In case people are interested, that's around 13400 new moons added to the pool of highsec anchorable moons (currently around 33000) Hello, Steve, who I will vote for CSM. I would not really make too many calculations over spare moons or similar, EvE has this excellent feature called (almost) "free market" that settles down these things. And ISK shall still be ridicolously easy to make to pay for added costs.  Heh. Just thinking it'll take a wee while to fill up.
Now translate it like a good trader would do: any transition times equal to trends, and trends mean dynamism, creativiy and PROFIT! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 21:56:00 -
[8] - Quote
Bad Bobby wrote:Come on. Post the next blog already.
CCP are employing a simple and oiled strategy well known in the marketing world: when you approach a (yearly) period of low sales (this period being one) start throwing appetizers to catch interest and glue potential buyers to you.
Posting stuff in phases is exactly an expectation raiser => fidelization. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5349
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Posted - 2014.04.15 22:10:00 -
[9] - Quote
Steve Ronuken wrote: The UI: oooooo, shiny.
Please take to heart to push CCP to schedule an overhaul of the markets charts, including by implementing candle stick bars.
After all they did "took an hint" from my RL derived market charts in the last Fanfest so they have the data and "tech" to do it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5354
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Posted - 2014.04.16 07:07:00 -
[10] - Quote
Dinsdale Pirannha wrote: CCP, some slack???
First off, I fail to see how this is a huge nerf to Supercaps Online. A POS with BPO's in it has still less risk of being hit than a tower with a CSAA, since a CSAA is a beacon.
We still don't know about how heavy the impact of the new changes will be, so it's too early to get all hissy & pissy.
But what I know NOW is that I am surprised you compare and value a "mere" supercap risk with the risk losing its BPO, which has epically huge research costs.
Any alliance, actually any individual who's vaguely efficient (including me) can buy some supercaps "just because", ISK is not so hard to farm. But time is. Time is the most valuable commodity in game (and in RL), it's way more strategically important to efficiently employ time - including getting BPOs ready - than the mere products which cost a lot, but cost a disposable commodity (money).
Dinsdale Pirannha wrote: And we all know that supercap mfg towers are seldom hit, though it does happen. goons don't even ALLOW their renters to make supercaps, and the goons have their industrial might buried deep in very safe enclaves.
They'd be totally dumb if the allowed that.
Dinsdale Pirannha wrote: Don't compare Eve to Wow. You know better than that.
I don't compare them. I talk by difference. EvE is the one MMO meant to be "hardcore PvP sandbox", WoW is the casual player, mild paced (for most) theme park.
Yet it's in EvE that we find a whole totally non sandbox, protected area where one may entertrain in the most mild way.
Anyone who has been in Crossroads at level 10 and got PKilled for 1 hour trying to do their quests, knows this simple concept I am saying.
Dinsdale Pirannha wrote: These changes, along with the subsequent blogs, are targeted at wrecking high sec industry. If the CSM's goal with these changes was to reduce the amount of casual players subscribing to the game, they certainly have achieved it.
I have had to guard POSes in low sec and NPC null sec. It's a bit harsher than doing the same in hi sec, I doubt everyone will scramble to Goon-happy-lands (sov) or NPC null.
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Vaerah Vahrokha
Vahrokh Consulting
5356
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Posted - 2014.04.16 13:12:00 -
[11] - Quote
Sizeof Void wrote: CCP has repeatedly tried, and failed, to entice high-sec players to take more risks and engage in PVP. But, the highest priority of high-sec players has always been "safety" - this is why they stay in high-sec. No reason to expect this player behavior to change.
I've been watching a similar safety-vs-efficiency trade-off with high-sec mining. Retrievers/Mackinaws and Covetors/Hulks are still the most commonly used mining ships, but Procurer/Skiff usage has definitely been on a steady rise, as ganking continues to spread.
Sadly you are quite right and these players will be the first to flock over SC once it's out. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5358
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Posted - 2014.04.16 13:41:00 -
[12] - Quote
Bad Bobby wrote: We really need the rest of that information, as half of the people in this thread are pulling their hair out at the prospect of things that will probably never happen.
You have just described 80% of the humanity approach to any matter!! 
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Vaerah Vahrokha
Vahrokh Consulting
5358
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Posted - 2014.04.16 13:48:00 -
[13] - Quote
Steve Ronuken wrote:ISK sink = you're paying the workers in your facility. and for repairs, and for retooling the lines as needed. Or something.
I'd expect/hope that POS costs are lower as a baseline, as you're paying for fuel as well. But it can work out. (paying for the faster production time)
Need more blogs. Any real discussion on this isn't possible until we have the whole picture.
The addition of wardec-able additional targets over time is to bring in some life to the zombie-land called hi-sec. It will probably fail because the mindset of the affected players is to play victim not to adapt & overcome. But at least CCP can say they have tried.
The addition of ISK sinks is also extremely positive. On one side it's born to combat the current rampant ISK over-production and on the other side it's the ONLY way CCP can avoid negative repercussions on PLEXes sales. In fact the PLEX rise is not neutral to CCP, they need to fit PLEX prices within a "comfort zone" where they are seen as good ISK value but not an impossible objective to reach for those who want to buy them to extend their playtime. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5358
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Posted - 2014.04.16 13:53:00 -
[14] - Quote
Dast Aldurald wrote:ok, all this is interesting but: 1) no standing needed for pos? really
I have a suggestion that would let CCP reward those who (like me too) grinded standings or have standings-raise professions and so on:
Have the new POS slots fees depend (in a minor way) also from standings. 
So, everyone can put up a POS but those with standings get a discount.
Voil+á, two birds with one stone! 
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Vaerah Vahrokha
Vahrokh Consulting
5360
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Posted - 2014.04.16 14:00:00 -
[15] - Quote
Hexatron Ormand wrote: On top of the fuel costs? POS users have to pay twice otherwise... once to keep the tower running, and a second time to pay those additional scaling costs? Will this be compensated by lowering the initial fuel costs the POS eats up? Or by giving them extremely great scaling conditions? Otherwise POS users may not be able to compete with prices of station users.
Do you understand you are talking about a commodity (ices but also other fuels components) that has ZERO intrinsic ISK value and whose price is exclusively - and rightly - decided by the mrakets?
The markets will judge the best price, no you, not me nor CCP.
That's what sets EvE apart. The markets. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5360
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Posted - 2014.04.16 14:04:00 -
[16] - Quote
Antihrist Pripravnik wrote: Basically, you are damaging the currently active game mechanic in order to support a legacy one that does not exist any more.
It exists, some markets are dominated at 80% by it!
In this case you have two choices:
- adapt, overcome and put it into your advantage. Many ways to do that including the *gasp* prospect of buying a T2 BPO yourself like thousands have done before you (Notice: I have no T2 BPO).
- play victim or let yourself be smashed by the winds of change.
Your turn to decide, now. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5361
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Posted - 2014.04.16 14:18:00 -
[17] - Quote
Kaius Fero wrote:Vaerah Vahrokha wrote:Sizeof Void wrote: CCP has repeatedly tried, and failed, to entice high-sec players to take more risks and engage in PVP. But, the highest priority of high-sec players has always been "safety" - this is why they stay in high-sec. No reason to expect this player behavior to change.
I've been watching a similar safety-vs-efficiency trade-off with high-sec mining. Retrievers/Mackinaws and Covetors/Hulks are still the most commonly used mining ships, but Procurer/Skiff usage has definitely been on a steady rise, as ganking continues to spread.
Sadly you are quite right and these players will be the first to flock over SC once it's out. Also is the main reason why we keep throwing money at SC at an insane rate, the beauty of industry and science in EVE is already vanished.. EVE now is more about being the biggest badass and villan including the excesive ussage of mayo. Not to mention the fact that for being competitive you have to take EVE as a secondary job, not a game.
Premise: I pay subs for EvE, in my personal (that is, I don't want to convince anyone else I am "right", it's just me) opinion if a game it's worth playing, then it's worth paying. Else, I won't play it even for free.
Said that: it's two different games. I have paid many subs per month to CCP since my beginning years ago and don't feel any "remorse" for having done so. EvE has it's distinctive personality well beyond "bullies" or "griefers" or whatever funny name people give to others. EvE - to me, again - missed a dogfight mode. Inexcusable to even propose WiS when your spaceships are just mouse clicker submarines physics based. Not saying WiS is bad - it's probably nice to have, but a spaceships game without nice spaceships duels imo misses the target. Still good for trading, manufacturing and other though.
SC has its own very different personality and I deeply wait to be able and pew pew on those juicy ships I have preodered. I have preodered a number of ships and hangars (RL money currently is not an issue) including the one featured in the awesome display they held at PAX. I am not convinced by its manufacturing model, to me it seems shallow and too little market oriented, but we'll see. In the mean time I'll trade goods on my massive merchant ship (it even includes a dogfight ship in its bay!) and pew pew mostly with the Hornet. If industry and markets will be good, then I'll just be happier!
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Vaerah Vahrokha
Vahrokh Consulting
5361
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Posted - 2014.04.16 14:26:00 -
[18] - Quote
Querns wrote:Hint: Star Citizen is a scam. They are walking away with your money.
They are making modules and show them in public and then make them available for everyone to download and toy with.
In the end if it turns into a scam but entertrained people for 10 hours it has just delivered AS MUCH AS a regular single player game.
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Vaerah Vahrokha
Vahrokh Consulting
5367
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Posted - 2014.04.16 15:09:00 -
[19] - Quote
CCP Nullarbor wrote:Xe'Cara'eos wrote:can we turn off the new interface and use the old one that we all know and love/hate? No, but we may be able to offer some counselling 
Hello,
have you read my suggestion post?
I think it's a good idea and I am starting to get likes about it  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5371
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Posted - 2014.04.16 22:37:00 -
[20] - Quote
ISD Ezwal wrote:I will just leave this here...
I only know 1 player who writes like this: do I mean I now know who you are in game?  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5372
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Posted - 2014.04.16 22:48:00 -
[21] - Quote
Circumstantial Evidence wrote:Dinsdale Pirannha wrote:When this is all done, sov null sec will be better than high sec in every single way. Better anoms, better rats, better ice, better rocks, better refining, and now, better industry efficiency.
Is this supposed to be a surprising statement? Nice advertisement for heading to Nullsec. This is what the EVE box has said since day one: null is supposed to have the best resources in the game... stuff worth fighting over... "inspire" battles and market demand for all the stuff we can make and sell. If players are not up to the very hard job of organizing a force to unseat an existing nullsec power, some decide its worth paying a "rental fee" to a sov-holder for access to that better stuff. Null is where the "end game" content is. You can't play SuperCaps Online(tm) in highsec.
Yes but this is atrocious game design.
Hi sec is basically a wrong solution to a non problem.
Should never have been created beyond the few new player starting systems.
But hi sec seems not going anywhere anytime soon and is part of a sandbox game.
Now, if you establish a canned path that says: "IF you want to progress (in a meaningful way) you SHALL move from A to B" then you have just created a theme park game, a WoW in space.
This is what I am fighting against since so many years, I can't play a fake sandbox that in reality is a canned path game.
Either convert hi sec into something else or leave it viable. I'd really prefer the first solution but CCP so far have gone for the latter. By abdicating to the latter and also not doing the former, they are just going to enforce an obligatory path and thus create a canned progression game.
That is, a stink like most fail MMOs currently out. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2014.04.16 23:28:00 -
[22] - Quote
Tyberius Franklin wrote:Honest question. What form of eve do you envision that supports the current levels of activity and interaction in highsec without highsec?
Back at the time I have posted a very long proposal on suggestion forums. It involved a structure similar to other PvP games, with smooth "security status gradients", player driven Concord (that is a sort of embryo of null sec sov organization with elements taken from a pre-made organization, so new players actually learn how it works) and much more.
I also covered a lot of other things and consequences but that's now part of history, it's useless to repeat it here.
Marsha Mallow wrote:You need to have a bit more faith  Our devs are only really silly every few years - don't be so jaded from other games. Seagull looks capable of keeping them in line. And really, if you're concerned to the point you think indy interests are under-represented on things like the CSM, why not run yourself, or endorse a candidate? There's at least 5 people I can think of active in MD with the influence to sponsor a pure indy candidate (across various blocs). Considering the last one was LVV (?) and he was recruited by CCP, there is a gap. It's not going to get filled unless some of you use that accrued influence for collective benefit.
I have already had various contacts of multiple kinds (!) with CCP, most very appreciated. However I am so busy with my RL that I can't really contribute to EvE in a meaningful way. It's actually years since I had to leave my beloved PvP corp because I thought my limited playtime would hurt them.
Also - talking about employment - their wages are famous for not being exactly stellar, the place is kinda cold and far away. I currently live on a tropical island where I enjoy the fruits of my RL trading (and other activities) efforts, the idea of going to work under some project manager and related hierarchy does not even compare to how I am living now 
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Vaerah Vahrokha
Vahrokh Consulting
5373
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Posted - 2014.04.17 02:54:00 -
[23] - Quote
Querns wrote:Elmoira Dreszka wrote: The question is: if the game I selected to play in this I believed be a sand box is to build and not destroy things, I have to change game? If I don't want do pvp than I have to change game?
"Sandbox" does not mean "the game is meant to be played the way I want to play it." It means the game has no goals and users have to create their own content.
TLDR: yes Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5373
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Posted - 2014.04.17 02:59:00 -
[24] - Quote
Daenika wrote:Quote:This is what I am fighting against since so many years, I can't play a fake sandbox that in reality is a canned path game. People like you always seem to confuse the concepts of "viable" and " optimal". Just because something isn't optimal doesn't mean it's not viable. Highsec will be sub-optimal in some respects, but that doesn't mean it won't be viable as an industrial location.
People like you always seem to live in an otherwordly plane of existence, where MMO players settle down for second choices.
It's not so. People would go to incredible lengths just to squeeze out that 1% improvement (it's human nature).
Look at any PvP game forums, you'll always see all sorts of complaining because class X deals 0.1% more damage than class Y in the sub-sub-sub-exceptional case under examen.
EvE is not different and no, we are not talking about ice miners who gladly trade "sub-optimal" for "total AFK and safety". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2014.04.17 21:55:00 -
[25] - Quote
Kaius Fero wrote:Steve Ronuken wrote:..... I seriously hope that you will not be another fail CSM member like the ones so far, there is just enough kick in the ass for indy people already. Or if CCP wants us out, just let us know. Somebody mentioned ESO earlier.. maybe I'm missing something, but manufacturing in ESO? I rather preffer GW2 for that, at least the market, inventions and even the manufacturing is the closest to what we have in EVE. Ofc.. it's still a themepark, but hey...
Just logged off ESO (I am subbed to most a lot of MMOs ). It's crafting system is more intricate than GW2, benefits from teamwork (you get more experience working on items made by others) and it got something like EvE (research, it's like training SP for new skills) instead of discovery. Both are interesting. I do like GW2 markets more, because they are global and thus liquid and optimized. But ESO is not "market-less". There are large-ish trading guilds (even 500 members) and you can join multiple guilds. Each of them comes with their own auction house which is similar to GW2 (looks a bit more "rought" though). Also, ESO seems a bit more sandbox. There are quests and blah blah but you can go anywhere and / or just craft, can skill up almost free form. Only really despicable feature (for a PvPer) is the lack of free for all PvP in outworld, you have to go into a dedicated region. In this it's like GW2. Another 2 positive things about ESO: does not look like the average Korean MMO and is "classic flavour", that is it tries to be closer to EQ and DAoC than WoW / GW2, in many subtle and less than subtle ways. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2014.04.18 07:04:00 -
[26] - Quote
Firvain wrote:Arsine Mayhem wrote:Oxide Ammar wrote:Weaselior wrote:i look forward to crushing all of the ~industrialists~ who are unable to adapt to even small changes
the weaselior division of Goonswarm Incorporated will soon be dominating all of your old markets I'm sure this will look perfect in your RL resume when you are applying to job, pls update your linkedin with your new skills like crushing and goon industrialist. where the hell these ppl come from ? Goon are stupid. Need I say more? You mean smart enough to adapt?
And when they don't want to adapt, they push to adapt the game to suit them  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5393
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Posted - 2014.04.20 11:09:00 -
[27] - Quote
Soldarius wrote:Victoria Sin wrote:Soldarius wrote: You can't possibly be that ignorant about import/export costs. Do you have any idea how much it costs to move that many (or any realistic amount) of DCIIs from nulsec to hisec?
I do. It's pointless building them there right now. The local markets are too small for high volume. What's interesting in this discussion, however, is the left wing thinking: This industry is struggling so in order to even the playing field we're going to impose a tax on those that are a success. That's basically what you're suggesting here. I see this all the time in government policies. It's how you wreck industries they were once thriving and impose higher costs on consumers. How's that conservative right-wing unregulated banking sector working for you these days?
Do you mean, totally government backed, saved from natural market laws banks? The ones that should have defaulted yet were not left to?
That's just another distortion, and it's FAR from being "right wing". It's the new age interventionism and distortion, so the harsh market laws that makes bad companies fail does not happen any more so they are enticed to continue and even do worse. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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5395
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Posted - 2014.04.21 05:28:00 -
[28] - Quote
Querns wrote:With all the doom and gloom surrounding mining during a wardec, it makes you wonder how any mining occurs in nullsec, where you are not only effectively under a wardec from everyone at the same time, but also vulnerable to hotdrops.
I have been in a corp with at least 5-6 wardecs up at any given time.
We mined in deep low sec, not a single hi sec "PvPer" had the guts to come there and try shoot an Hulk.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5395
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Posted - 2014.04.21 05:29:00 -
[29] - Quote
Vesago wrote: It costs you 50 million to wardec me....
It costs me a billion plus a week if i stop mining...
yep its fair.
Because we all know, EvE is marketed as THE fair game!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
5395
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Posted - 2014.04.21 05:32:00 -
[30] - Quote
Querns wrote:With all the doom and gloom surrounding mining during a wardec, it makes you wonder how any mining occurs in nullsec, where you are not only effectively under a wardec from everyone at the same time, but also vulnerable to hotdrops.
Ah, I (I am talking of my alts here) have also been in an industry sov null sec renter for 6 months. Despite the lack of defenses we have seen all of *1* hostile squad of 5 in the whole time. That's null sec HIGH RISK for you!
On the contrary, during Hulkageddons there were up to 70+ ship kills in "my" hi sec system every single day. And about 8 during non Hulkageddon times. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2014.04.21 05:44:00 -
[31] - Quote
Querns wrote:Vigilant wrote:Plenty of backwater systems with little to no traffic that could be mined all day and night by a few people. And with local still being completely on in regular space, and 14 layers of alliance defenses (roams, intel, etc.) you can mine your brains out. But, valid point m8, unless you need the minerals to build something, easier to shoot stuff and refine. Ah, yes, thank you. What I've never understood about this whole "nullsec is safe" thing is that, sure, the tools exist to mitigate risk in nullsec. However, they're not specific to nullsec -- anyone in any area of space (with a non-delayed local) can use the same tools. Why do highsec dwellers refuse to use the same tools that nullsec has?
In null sec it's visually EASY to spot hostiles: the second you see *1* neut pop in local you know you have some seconds to warp to POS. Also, you can shoot and THEN ask.
In hi sec you have 60-70 other neuts in system all the time (nor you can switch system if you do ice) and all you can do is to add to contact those you see ganking other people around you. Furthermore if you see neuts warping in, you can't "shoot and then ask" as you just get concorded.
That is, the tools are not exactly the same.
Basically what keeps anyone bothering with hi sec is: a sense of (false) safety due mostly to the buffed mining ships EHP and the lack of the most boring mechanic (after mining itself): logistics. In hi sec you are more or less assured you can log in 30 minutes, mine (for those masochistic enough to do that), refine and move the stuff around. In low sec it's an excruciting pain involving scouts, escorts and all sort of stuff that basically makes you dependant on other guys to escort & protect. Now, the latter is actually awesome for those who like me were logistics officers in a low/null based PvP corp because we always had up to 50 battleships and assorted smaller ships escorting our convoys in ANY sec (some times even in hi sec).
On the contrary, it's a damn nightmare to anyone in a smaller corp, as unlike us those corps can't cover 24/7 gameplay so people have to play only when the others play and that gets ugly quick and then people start quitting and good bye corp. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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